A new generation of electronic interventions backed by science, beginning with video game therapy for children on the autism spectrum.

See the pilot study published in the Journal of Autism and Developmental Disorders on June 1, 2021.

Sosnowski, D.W., Stough, C.O., Weiss, M.J. et al. Brief Report: A Novel Digital Therapeutic that Combines Applied Behavior Analysis with Gaze-Contingent Eye Tracking to Improve Emotion Recognition in Children with Autism Spectrum Disorder. J Autism Dev Disord (2021).

 
 
 

Our vision

Our mission is to use a scientific approach to create a new generation of engaging, personalized computer-based assessments, therapies, and training & educational tools informed by physiological and behavioral data. We believe these interventions have the potential to revolutionize their respective fields. Electronic therapies, for example, will complement the use of drugs or behavioral therapy, thereby reducing costs, increasing access, limiting side effects, and improving outcomes.

 

 

Our focus

 

We are currently focused on developing a video game therapy to help children on the autism spectrum improve their social skills. Autism is characterized in part by increased difficulty in social interaction and communication, which can make educational, professional, and personal success more challenging. Nearly 1 million children in the US have been diagnosed, and prevalence has been rising. We are passionate about helping children on the autism spectrum improve their social skills because we believe these skills will help them forge more meaningful relationships, achieve their goals, and lead fulfilling lives.


Our product

We believe that video game therapy has enormous potential to help children on the autism spectrum by enabling them to practice skills in a comfortable environment before applying them in the real world. We also believe that to be most effective, such a therapy should be personalized and engaging. That's why we're using state-of-the-art technology to develop a game that will tailor the experience to each individual and intelligently adapt in real time. We're also working hard to create a high-quality experience that includes animations, music, levels, power-ups, and more. After all, therapies are more effective when patients stick with them, and this is no ordinary therapy - it's a video game, and it's going to be fun.

 

 

Our approach

We are committed to using a scientific approach to make our video game therapy as effective and engaging as possible for children on the autism spectrum. Every aspect of the game, from the specific social skills targeted to the various sensory elements, has been informed by the latest academic literature and tailored specifically toward children on the autism spectrum.

Team

We are a diverse team of business, technology, and science professionals, designers, developers, and artists. We are united by our passion for our work and our mission to make a difference.

Amy GoldenBoard Certified Behavior Analyst

Amy Golden

Board Certified Behavior Analyst

Michael FarberVice President

Michael Farber

Vice President

Dr. Mary Jane WeissABA Executive Advisor

Dr. Mary Jane Weiss

ABA Executive Advisor

Harry G. SchiaviChief Executive Officer

Harry G. Schiavi

Chief Executive Officer

Thomas McCafferyGeneral Counsel

Thomas McCaffery

General Counsel

Stephen ClarkVice President

Stephen Clark

Vice President

 
Suzanne BuchananAutism Advisor

Suzanne Buchanan

Autism Advisor

Chris HoopesLead Game Developer & Designer

Chris Hoopes

Lead Game Developer & Designer

David SidesHead of Operations

David Sides

Head of Operations

Justin PattersonGame Developer

Justin Patterson

Game Developer

Andrew GrantGame Advisor

Andrew Grant

Game Advisor

 

Contact Us

We'd love to hear from you! Feel free to complete the form below, or email us at info@biostreamtech.com.